Thursday, March 17, 2011

One Day Remaining

we have got one day left and we have got nearly everything down in our game but the villain is not yet in the game. The group has also encountered some technical problems with the stilts in the third section in the environment, the source of this problem is the pixel collision not working on the player in order to collide with the stilts, the stilts in the game has an individual component which we have merged the object with a previous pixel collision component and still the problem remains.

this was then resolved by using the stilts reference name instead of the elephants reference name when creating an object.
whooo hoo!!!!!

Sunday, February 13, 2011

Huston, we have a problem.

During this week we encountered a few problems which has stopped our group from progressing forward. One of our problems are due to the pixel collision coding becoming too complicated we have decided to use rectangle collisions and functions to help with our work load and to make things more simpler for our group.

Thursday, February 3, 2011

Design of the Background is F***ing Epic

One member in our group (anna) has designed an amazing background of the first section of the game which looks the part for the game and suits the mood for our game the colours used where some use of red purple and white.

This has been looked at by all of our members in the group and everyone was very fond of the design and everyone has agreed to go ahead with using this design for our game.

Prototype

During this project we have designed a series of storyboards explaining what will be going on in the game and our expectations of what we want to add in the game. My peers have started on developing various prototypes of our game showing various elements of working codes which will be needed in our actual game for example one of my peers has created a prototype in flash which gives us an idea of how the third section where the mystery doors will work.

The second prototype which is the 'the bleeding eye' has been created and tested in C# and approved by everyone in the group, as the blobs of blood is falling and intersects with the avatar, the avatar will be trown back slightly and is unable to travel through that path.

Friday, January 14, 2011

Feature List

As a group it was decided that are game design has become very complicated and to properly mange our time we would need to prioritise features.
Primary features we felt must be kept in the game for it to be successful, secondary features we thought would be useful in making a more immersive game but are not vital to the game’s success. Finally additional features will be the first to be dropped.

Primary feature

1. Platforming!
2. Moving into background!
3. Apartment room
4. Doors puzzle elephant legs! #
5. Aggressive blood
6. Breaking platforms!
7. Lemon
8. Peanut
9. Eye
10. Walking elephant
11. Final encounter of some kind #*

Secondary feature
1. Typewriter *
2. Pipe puzzle in cave
3. Swing platforms
4. Aggressive sheep
5. Final encounter (as it stands will definitely need an encounter to end game) *

Additional feature
1. Melting room
2. Balloon puzzle

Key
! = Priority
* = Flash prototype
# = Paper prototype

Welcome

This Blog will follow and report on various stages of our game based around surrealism. We hope you find this insightful if you have any thing to say please don’t hesitate to comment or email any of us.


Best wishes
James Older, Anna Lapinsh, Chris Lee, Calvin Simpson