Friday, January 14, 2011

Feature List

As a group it was decided that are game design has become very complicated and to properly mange our time we would need to prioritise features.
Primary features we felt must be kept in the game for it to be successful, secondary features we thought would be useful in making a more immersive game but are not vital to the game’s success. Finally additional features will be the first to be dropped.

Primary feature

1. Platforming!
2. Moving into background!
3. Apartment room
4. Doors puzzle elephant legs! #
5. Aggressive blood
6. Breaking platforms!
7. Lemon
8. Peanut
9. Eye
10. Walking elephant
11. Final encounter of some kind #*

Secondary feature
1. Typewriter *
2. Pipe puzzle in cave
3. Swing platforms
4. Aggressive sheep
5. Final encounter (as it stands will definitely need an encounter to end game) *

Additional feature
1. Melting room
2. Balloon puzzle

Key
! = Priority
* = Flash prototype
# = Paper prototype

Welcome

This Blog will follow and report on various stages of our game based around surrealism. We hope you find this insightful if you have any thing to say please don’t hesitate to comment or email any of us.


Best wishes
James Older, Anna Lapinsh, Chris Lee, Calvin Simpson