Sunday, February 13, 2011

Huston, we have a problem.

During this week we encountered a few problems which has stopped our group from progressing forward. One of our problems are due to the pixel collision coding becoming too complicated we have decided to use rectangle collisions and functions to help with our work load and to make things more simpler for our group.

Thursday, February 3, 2011

Design of the Background is F***ing Epic

One member in our group (anna) has designed an amazing background of the first section of the game which looks the part for the game and suits the mood for our game the colours used where some use of red purple and white.

This has been looked at by all of our members in the group and everyone was very fond of the design and everyone has agreed to go ahead with using this design for our game.

Prototype

During this project we have designed a series of storyboards explaining what will be going on in the game and our expectations of what we want to add in the game. My peers have started on developing various prototypes of our game showing various elements of working codes which will be needed in our actual game for example one of my peers has created a prototype in flash which gives us an idea of how the third section where the mystery doors will work.

The second prototype which is the 'the bleeding eye' has been created and tested in C# and approved by everyone in the group, as the blobs of blood is falling and intersects with the avatar, the avatar will be trown back slightly and is unable to travel through that path.